Myths are not folktales, their purpose is not to entertain but to put the individual and collective psyche in accord with the world around it. Joseph Campbell said that: Myths are public dreams, dreams are private myths. When an organisation of symbols rendering the sense of life fail they are called, in the modern parlance, mythology. Such is the power of mythological motifs though, that even after the best information of the day shows the literal interpretation of a myth to be foolish; the myths, often through ritual, can continue to exercise their influence on both the popular and educated mind albeit in an unconscious way.
In his master work, the Masks of God I~IV, Campbell not only traces the evolving response of the human psyche, through myth, to its environment down through the ages in all the main cultures of the world, but also attempts to establish mythology itself on a scientific footing. In this section we will attempt to assemble reasonably complete and representative myths that have a decent narrative thrust and will also try to assign markers to these in order to give them a context. On this page we will present our myths alphabetically by title, to sort more scientifically by their markers and to view as one random list. The complete texts of many myths are also now available online and we've started an index of Online Mythology Collections.
|Battle of Moytirra II - The Sons of Tuireann||The Tuatha de Danann are preparing for war with the Fomorians. However, Lugh, the new king of the Danann is distracted by the murder of his father, Cian, by the sons of Tuireann. He sets them a near impossible blood-price that will further greatly his war preparations and will also ensure that his father's death is avenged.||Celtic|
|Battle of Moytirra I - The arrival of Lugh||The arrival of the Sun God, Lugh, and the preparation of the Tuatha de Danann for war against the Fomorian sea peoples.||Celtic|
|Forty One to Forty Two of Forty Two Myths|